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Waifu escape simulator
Waifu escape simulator










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I mean, you pick combat options from a fucking vertical list rather than an exploding radial lightning bolt thing. Which doesn’t have quite as good music as Persona 5 and isn’t nearly as stylish. The lead characters are so downtrodden by a villain so incredibly and effectively hateable you can’t help but get invested in their very satisfying comeuppance at the end of the first act.Īll of which goes towards explaining why I liked Persona 5 but not so much why I liked Persona 4 so much as well. I’m confident a lot of people would get into Persona if you can just persuade them to at least finish the first dungeon of Persona 5. Or at least it is early on, but that’s what gets you hooked so you don’t mind so much when things take a dip later. The wonderful visual and audible energy that infuses even its least important GUI menus verges on hypnotic.

waifu escape simulator

So the new theory is that I liked Persona 5 because it’s a singularly good game. It’s hard to stay bored at your data entry job when there’s a rock concert going on in the same room but it’s still a data entry job. The wonderful visual energy and soundtrack carried me through and the reduced combat difficulty meant I didn’t lose a sense of flow. Turns out Persona 5 didn’t sell me on JRPG combat, I just liked it in spite of that. Which as we all know is the franchise from which Persona spun off, and which by all accounts is much more heavily focussed on the gameplay than the waifu side of things, and I really didn’t like that game at all. And I know that for a fact, because I tried to play Shin Megami Tensei V. Still, Persona 4 and 5 are a lot closer to what you’d call the standard JRPG experience, they even have a distinct focus on waifu hunting, so what is it that sets them apart for me? Well, I’ll tell you what it isn’t: the RPG bit, as in, the combat and dungeons and actual gameplay stuff. I’m the same with animes – I could never be an anime fan because the only animes I’ve enjoyed are the ones that are completely unlike what animes are usually like. See, the only JRPGs I’ve ever finished besides Persona 4 and 5 are Earthbound and Paper Mario 2, neither of which I’d call representative of the genre.

waifu escape simulator

So in the spirit of experimentation I tried out a couple of things like Bravely Default 2 and Tales of Arise, and I think it was at the point in Bravely Default 2 where a princess and a mysterious hero are tasked with visiting four temples that each represent one of the four elements, I declared “Oh thank fucking christ I’m bored out of my skull.” So that put that theory to bed. I used to say “Retard” a lot and that’s come back to haunt me.

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Maybe the fact they’re always hundreds of hours long just means I find them obnoxious to review, and if I can find the time to let them play out in full then I’m as surely a sucker for them as the most hopeless weeb.

waifu escape simulator

Could it be, I thought, that I actually like JRPGs? There were some I’d enjoyed in the past.

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But on the strength of liking that I played Persona 4 Golden when it came out on Steam, and ended up finishing that one in my spare time, after which I decided to replay Persona 5 bit my bit in what free time I get at the end of my work day, so I got through it within a short six or seven months.Īll of which brought on a bit of an identity crisis. I know in an ideal world one should finish a game before one reviews it but one can’t generally fit hundred-hour RPGs into one week’s work schedule, can one. Nevertheless I liked Persona 5 quite a lot when it first came out, although I only played it long enough to review it at first.












Waifu escape simulator